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Destiny 2

| Weekly Post-Eds |

WP#73: My Journey with Destiny 2

by Robert Hyma June 13, 2024
written by Robert Hyma
A Weekly Post-Ed #73 featured image in the style of Destiny 2's The Final Shape artwork, complete with warped font and the Destiny 2 logo.

BANDWAGON GUARDIAN

To start with: I wasn’t there at the beginning. My journey with Destiny 2 has been entirely sidecar to the diehard fans of the 10-year spanning franchise. What I can offer, however, is perspective about what it feels like to invest in something I wasn’t anticipating falling so madly in love with.

However, just because one knows a lot doesn’t mean one feels qualified to spew information. What’s strange about my relationship with Destiny 2 is how orbital it has been. By that, I mean I’ve delved into the game at a relatively late cycle in the game’s history, played in a way that is slightly more than casual, and have witnessed the finale to the 10-year storyline that concluded this past week with the launch of The Final Shape expansion.

Courtesy of PlayStation

Having completed the newest campaign, I couldn’t help but notice the existential crisis present within the dialogue and themes of The Final Shape. Blame it on writerly intuition, but seldom is a story so separate from the journey of its creators. As David Mamet once said, “The journey of the hero is the journey of the writer.” 

It’s beyond contestation that Bungie hit a home-run with The Final Shape expansion. Reviewers and players alike have heralded it as Bungie at their best. Yet, what fascinates me about the conclusion to one of the most storied franchises in video game history was how it was all possible. The obstacles that our heroes within the game endured ran in parallel with the trials and foibles of the game developer, Bungie. Somehow, the collective efforts of all those involved persevered to deliver a game that asks a very simple question when confronted with a possible imminent end:

What was all of this for?

***

A WORD ABOUT VIDEO GAMES

It’s worth noting why video games differ from novels, movies, and television shows. Stories that are presented to be absorbed and observed primarily draw upon an emotional relationship to the characters and world. Why we love shows like “The Office” or “Game of Thrones” is a matter of intimacy: We know those characters and laugh/cry/love/rage at their failures and triumphs as though they were our own children. We cannot predict the outcomes of what happens, but we stand by and support the thing we’ve fallen madly in love with—logically or not.

Video games, if narratively compelling, abide by the same sort of intimacy, but I argue that the dynamic is more involved, and therefore, interactive. WE get a say in the story because we’re the ones who drive the plot forward. Completion isn’t a matter of watching the cutscenes because there is an aspect of participation in video games that is absent in every other art form.

With video games, the players are not patrons hoping to one day be rewarded for all their investment—they are the progenitors of the game’s fate.

Put simply: Gamers are more like the athletes a sport requires to exist.

In the realm of story, this has a fascinating psychological outcome: The story matters as much as our role in it. All video game stories are fantasy in that we assume the role of the hero. Perhaps that is why there is a relationship that exists beyond the emotional benefits of a fulfilling storyline: We build up the world through farming, crafting, stat-building, and finding community through the rules that govern each gaming world.

In other words, why Destiny 2 has continued beyond the excellence of its deep and lore-driven tale is because of participation by the players.

There was always more on the line than knowing the ending of the story–the journey was worth more than the destination from the start.

***

A BARE BONES EXPLANATION OF THE FINAL SHAPE

“The Final Shape” Cover Art | Image courtesy of Playstation Blog

I’m unsure what the general knowledge base is for Destiny 2 with my readers, so I’ll briefly summarize what the events of this final expansion were:

The big bad guy is a collective of an entire civilization fused into one super being with extraordinary power and armies at its command called “The Witness”.

“The Witness” | image courtesy of The Loadout

The plot follows the big baddie harnessing the power of a silent and godlike planetoid structure called “The Traveler”.

  • It’s a complicated origin story, but essentially The Traveler has settled on different worlds, for thousands of years, offering gifts of superpowers, terraforming planets into hospitable worlds, and advancing technology to create progress at rapid speed for any civilization it blesses.
  • In the story of Destiny, humanity encountered The Traveler in 2014 when a trio of astronauts landed on Mars to investigate the alien sphere hovering above the planet’s surface. This was the beginning of our own golden age (See video above).
“The Traveler” above Earth | Image courtesy of Reddit

Of course, the collective known as “The Witness” was one of the originally blessed alien races of The Traveler. However, and surprisingly, the planetoid abandoned this precursor alien civilization for reasons unknown, and set off across the stars in search of others to bless. The evil “Witness” has been chasing after The Traveler ever since to enact revenge.

“Revenge”, it turns out, is using the powers of The Traveler to selfishly create what it thinks is the perfect universe—a plan called The Final Shape.

Our heroes, having fought against this big baddie for hundreds of years, finally figure out how to defeat It, and conclude a 10-year-long storyline to defeat evil and save the solar system for good.

The entire tale is much more nuanced than this, of course, but basically good guys must defeat bad guys. The Final Shape expansion was the finality of winning the day at last.

But this was only one side of the story.

The rest requires a brief summary of the past year with Bungie, the developer of the game.

***

A PERPENDICULAR DIRECTION

Bungie Studios Logo | Image courtesy of Bungie

The problems mostly stemmed from the previous expansion. Lightfall was a failure on many fronts: The story was lackluster, quality of life changes were minuscule and additive, and this underwhelming expansion came at an inopportune time when a surge of returning players excitedly played Destiny 2 in anticipation of the final clash with “The Witness”.

Promotional cover art of Destiny 2's Lightfall expansion
Destiny 2 “Lightfall” Cover Art | Image courtesy of Reddit

The reviews for Lightfall were dismal and disappointing.

Then, in November of 2023, even more tragedy struck as Bungie laid of approximately 8% of its studio employees across the board. The layoffs came over a weekend and seemingly without notice. The culprit will largely remain unknown, but the recent acquisition by Sony Interactive reviewing the developer’s nosedive numbers from Lightfall was significant in justifying layoffs. 

The outcry from the community was dire. Unlike many game developers, Bungie has a hybrid relationship with its player base—whereas many studios silently watch how players react via social media and meta critic reviews, Bungie recognizes that the lifeblood of the franchise rests on acknowledging and empowering its players. Player feedback via message boards and comment sections, as well as close observance and interaction with the content creation space on YouTube and Twitch.tv play a huge role in informing how the game is received amongst players. When several noteworthy and publicly known employees and community managers were fired in the restructure, morale cascaded downward throughout the entire Destiny community. Like a dark ripple, it felt like the foundations of a beloved franchise were buckling at the finish line. Many abandoned the developer as player population fell to new lows.

By late November, Bungie announced The Final Shape expansion would be delayed until June 2024, leaving the developer five months to recalibrate and earn back the loyalty of its players.

And with so much uncertainty about where the franchise would go—or if it would even continue after The Final Shape—the future appeared bleak.

***

PRISMATIC SOLUTIONS

Is it any wonder that the story of The Final Shape centers on one of the most beloved characters in the franchise, then?

A casual pose of Cayde-6 from Destiny 2, featuring the character learning back against rubble and stretching a revolver in his extended reach.
Cayde-6 | Image courtesy of cbr.com

The cherished and widely missed exo Hunter, Cayde-6, voiced by Nathan Fillion, returned as a miracle to guide our journey to the end. The cavalier character was a fan favorite for its bravado and humor, offering a lightness so often lacking in the bleak universe of Destiny. In many ways, with Cayde-6’s death, the soul of the franchise also perished.

In parallel with the story itself, Bungie inadvertently chose the perfect catalyst character to imbibe a solution to an otherwise prismatic problem:

Can we revive the past to triumphantly guide us forward, just for a while?

A triumphant photo of Destiny 2's Commander Zavala standing in front of a blurry planet backdrop.
Commander Zavala | Image courtesy of shaniverse.fandom.com

This theme of faith being rewarded haunts our fearless military leader in the story as well. Commander Zavala contemplates his devotion to a silent god, one that has refused to help despite all the other miracles afforded by the silent planetoid. In his darkest moments, Zavala flirts with sacrificing himself for the greater good–or at least to end his torment of never resolving a life spent expecting reward for his faith.

It’s a sentiment that I can’t help but wonder if those fired by Bungie’s layoffs felt.

And yet, it is Cayde-6 who reminds us of our brief time in this world. As a character dead and gone for so long, and now revived, Cayde-6 navigates an existential crisis haunting both players and developers: what does one do with second chances?

Or, perhaps, what will you do with one last chance?

Bungie, its writers and leaders, were no doubt pondering the same things in the face of restructure. But in that struggle came an answer. Despite the nosedive, and the bad press, there was still a sliver of choice when faced with the inevitable. In the end, there is only timed agency, a choice, to do with power as our godlike heroes would in the time that is given to them. 

The meaning comes from our own making—such is the privilege and curse of being the consciousness of the cosmos for such a limited time.

Through the darkness, The Final Shape expansion offered a profound meditation, I felt, about purpose at the end of all things.

***

NEW FRONTIERS

I believe in the finality of stories. Stories that press on for season after season often die in the same way that old sitcoms used to: Audiences scatter, novelty is lost, and attention drifts to different types of entertainment that enter the spotlight. This is how things are meant to be. It’s a Darwinian principle of entertainment: “Survival of the Fittest”. Often, this means appreciating what newness was borne from the old.

The story of Destiny 2 will not go on forever. It isn’t meant to. 

But that isn’t the point.

A new vidoc (video documentary) posted by Bungie this week indicates that the story will go on past The Final Shape, which is a relief to many. So much of the past week appeared to indicate the end of the franchise, what with so many somber moments included within the story. New stories are bound to unfold, which will captivate for the coming year or more.

“The Journey Ahead” ViDoc

There is much to be said about the future of the beloved franchise, but all in its time.

For now, despite the forces of “The Witness” and the trials and tribulations from Bungie over the past year, it’s time to celebrate with our heroes—for a brief moment, anyway.

Until the next frontier.

Four heroes sit on a ledge over The Last City in Destiny 2, watching a celebration of floating lanterns drift skywards.
Final Celebration | Image courtesy of TechRaptor

***

A banner with a title: Spotify Weekly Finds.

During the writing of this Weekly Post-Ed, I listened to so many great Destiny 2 tracks. The music in the game is stellar and worth a comprehensive listen. I’ve included four my favorite songs below. Enjoy the score and emotional pull of one of the truly great spanning music sagas in history.

  1. “The Traveler”
  2. “Journey (feat. Kronos Quartet)”
  3. “Remembrance”
  4. “Deep Stone Lullaby”

***

Wishing everyone as well as you can be. You’re not alone out there,

The signature and website logo of Roberthymawrites.com that includes a calligraphic "R" following by a signature.
June 13, 2024 0 comments
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| Weekly Post-Eds |

Weekly Post-Ed #25

by Robert Hyma March 8, 2022
written by Robert Hyma

TO (NOT) REVIEW

            Firstly, I don’t write reviews. To my mind, there are two types of reviews, one of which is pointless: Socially Aware and Critical reviews

            Critical reviews are the most interesting to read/watch/overhear friends talk about because at least the subject matter lies with the piece of art in question. 

  • Did the plot make sense? 
  • Did the ending lag? 
  • Were there any loose ends that didn’t make sense? 
  • Was there more fluff to the movie than there needed to be? 

            These are all potent questions and worth discussing so long as the criticism applies to the work as a function of art (the craft it pertains to).

            Socially Aware reviews are entirely useless. These reviews seek to explore the public impact of said movie/book/thing. Their aim to act as the barometer for the times that something arrives into the world. 

  • Does the world need something this dark/stupid/emotional right now?
  • Should your children watch something like this? How about the elderly or emotionally disturbed?
  • What does it say about the writer/director/producer/actor that they participated in making something like this?

            These questions are based on intrigue, upon a feeling, and has nothing to do with the piece of art in question. Also, it’s nearly impossible to gauge how something fairs in the immediate time of release (remember the Roger and Ebert reviews of The Graduate that said Simon and Garfunkel’s original songs for the movie would never hold up?—yeah, stuff like that). These reviews act as a type of social policing for how art ought to be perceived, which defeats the purpose of art in the first place:

            Art is meant to be experienced.

            In fact, I believe Critical reviews can be just as dangerous to an audience that seeks guidance before experiencing something. There’s something to be said about a culture that has a review/hot-take of some publication or YouTube channel flooding social media feeds right before/during release. We’re willing to put aside curiosity for the sake of certainty, which is so tempting when those that are “experts” have so much to say, and immediately, about something before anyone else might experience it.

            I’m not interested in having an opinion before seeing something.

            That’s why I don’t write reviews; it isn’t meaningful for me.

***

ANYWAY, SO ABOUT THE BATMAN…

            I loved this movie! The tone was immediately darker and more grimy than previous film iterations, and I liked the serial killer/noir atmosphere of the movie. I’ve always been a big fan of the Christopher Nolan trilogy, and I couldn’t wait to see how Matt Reeve’s would do things differently. The Riddler was an intriguing foil/mirror to Batman’s mission, and the twists throughout made the film enjoyable even with a 3-hour runtime.

            This movie has flaws, but what story doesn’t? What makes The Batman so gripping is that it committed to a darker Gotham City, a place where oppression and corruption has bled onto its citizens as well as the villains and heroes. It’s a visceral world on screen and should not be missed. Even in terms of the protagonist, I can’t speak enough to the achievement of capturing the darkness and the light of a Batman/Bruce Wayne as he sorts through a life spent in pursuit of righting the wrongs of his past and that of the city.

            That’s why Batman will always be one of the most enticing heroes: he is the mortal in all of us donning the cape and cowl, attempting to become something bigger than what he could ever be in his own skin. This is a movie about retribution, about inflicting the pains of a scarred life upon those that wish to do the same, but it is also a movie about hope. It’s about stepping into the light and recognizing that we can become more than the shadows, that in spite it all, we can become a beacon.

            I didn’t expect such a dark movie to be so hopeful towards the end, especially to see a portrayal of Batman have a true character pivot. A new choice was made, a new Batman exists from this point forward in Matt Reeve’s interpretation.

            And I’m excited to see where all of this leads next. Kudos on a great film Matt Reeves and all the filmmakers.

***

RAID DAY: “VOW OF THE DISCIPLE” AND THE JOY OF PUZZLE SOLVING

            There’s an event in the gaming world unlike any other. After each expansion in Destiny 2, there comes a special mission that requires the teamwork of six people joining up as a fireteam called a Raid. Each Raid has its own rules, a new set of puzzles and mechanics to discover, none of it hinted at or explained to the player. To participate means to use puzzle solving in order to complete each encounter, something that is not easy to do and is, from the past few Raids I’ve watched, an exciting exhibition in teamwork and perseverance.

            I haven’t participated in a Contest-Mode Raid (Raid Launch Day) because I’m not a serious player of Destiny 2. I’m a casual player who enjoys Strikes and each Expansion’s Campaign (by the way, The Witch Queen is one of the best campaigns in the game’s history). So, when it comes to Raid Day, I snuggle up to my computer monitor, turn on a few Twitch streams, and watch as each team attempts to complete the Raid.

            Teams must use a variety of skills and past knowledge to complete each encounter. Putting together the logic behind symbols, defeating a set order of enemies, and how it all links together in a cohesive story mission is a fascinating process. It often requires a process of elimination, figuring out what works and what doesn’t in order to put aside a current theory or idea that isn’t progressing the encounter.

            Watching this really reminds me of the creative process, honestly. Without an idea of what the rules are, you set about to discover them as if in a fog, without knowing anything except that the farther you get, the closer you must be to solving the puzzles within. Novelists often work blind, having an idea of where a story ought to go, but since the length is so massive, it’s nearly impossible to account for each detail before beginning. Eventually, the writer gets lost, and has to improvise or make a series of decisions that, hopefully, progress the plot forward in a way that keeps the intention of the story intact.

            “Vow of the Disciple” used a myriad of symbols that needed to be memorized and communicated amongst fireteams, none of which was explained or defined. Allowing the swarming Hive to damage an obelisk, or to act too slowly when searching for a specific Fallen enemy to kill, made the first encounter Wipe. The order of operations is always paramount in a Raid, and to watch teams figure out what progresses encounters and what does not speaks to the creative process in a way that most video games never allow players to access.

            It feels like the architect of each Destiny 2 Raid is asking players to discover how to defeat enemies just as he/she figured out how to craft said Raid.

            Raids take a long time to decipher, often lasting 7 to 8 hours before the first team completes one to become the coveted World’s First. It’s a frantic race and is also some of the most fun watching gamers play the game they love.

            The reception to “Vow of the Disciple” has been unanimously positive. Along with the success of The Witch Queen expansion, Bungie (the developer) is making something truly remarkable in the gaming space.

            I’m looking forward to whatever they make next, which, as several job postings have hinted at, means an entirely unknown game in the future. But that’s after the story of Destiny is complete.

            One step at a time, Guardian.

            Well done, Bungie! 

***

            This week’s new music is the entire The Batman original soundtrack by Michael Giacchino. It’s a masterpiece score and worth relistening to. However, I’ll post some of the more notable tracks below:

  • “The Batman” by Michael Giacchino
  • “The Riddler” by Michael Giacchino
  • “Catwoman” by Michael Giacchino
  • “Crossing the Feline” by Michael Giacchino
  • “Can’t Fight City Halloween” by Michael Giacchino
  • “Sonata in Darkness” by Michael Giacchino

***

Wishing everyone as well as you can be. You’re not alone out there,

March 8, 2022 0 comments
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