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Tag:

kingdom battle

| Weekly Post-Eds |

Weekly Post-Ed #48

by Robert Hyma November 5, 2022
written by Robert Hyma

WALKIES AND TALKIES

While I haven’t finished my first playthrough of one Mario+Rabbids: Sparks of Hope, there is a major aspect of the game that stands out apart from gameplay and that is the cutscenes. Cinematically, they are fantastic. However, the biggest gripe I’ve had with the game has to do with usage of dialogue. 

In the original Mario+Rabbids: Kingdom Battle, the only character dialogue outside of the usual Mario-esque sound effects of “Woo-Hoos” and “Yeah-Hahs” of Mario and the others comes from our player-controlled and Roomba-esque robotic guide: Beep-0. Oftentimes, his lines were humorous as well as informative, acting as the main character from which we explored the world of Mario+Rabbids. Beep-0 was our translator, explaining with whimsical observation the eccentricities of the invading Rabbids in the Mushroom Kingdom. 

Fast-forward to the sequel and things have changed. Everything is bigger, shinier, a bit more fleshed out thanks to the success or the original. Now, instead of the adorable character grunts and groans sound effects, many characters are given voiced lines. These lines often take the form of runners, or a series of words that begin a line of dialogue before cutting off as the rest of the line appears on the screen in a dialogue box. This is a tactic that highlights certain words like characters and places or funny reactions, and it’s just to give characters “a little extra” characterization.

I do not think this works for a very specific reason.

Long ago, I enjoyed the LEGO videogames. Because of a lack of budget or what-have-you, characters in LEGO games (LEGO: Batman, LEGO: Star Wars, LEGO: Indiana Jones) did not have voiced lines. Instead, the game was portrayed through glorious silent acting with cartoonish stunts, pantomime, and comical sound effects. And it was marvelous! In an industry saturated with voice acting to drive plot and story forward, here was a series of games that did not need it. Fans knew the story of Star Wars and Indiana Jones, and even the unique telling of a Batman title was not lost on young fans who understood that bad guys were bad, and good guys were trying to stop them.

LEGO Star Wars

Voiced lines did not add to the complexity of the story.

Eventually, all the mainline LEGO titles inserted voiced lines of dialogue, changing the dynamic of what made those earlier games great. Instead of a pantomime, slap-stick driven version of pop culture movies and stories, there was cinema experiences with LEGO characters acting out all the parts.

The formula was inversed and, I’d argue, for the worse.

Unfortunately, the same propagation of voiced lines has begun to erode on the Mario+Rabbids series. If there are more titles in the future, I imagine that with the influence of the soon-to-be released Super Mario Movie that is monstrously dubbed over by Chris Pratt (yeah, not my Mario either) will do away with all sound effect grunts and “Woo-hoos” for voiced lines.

That is, until huge public outcry reverses the cinematic fantasies of Nintendo and the disillusionment that all characters must speak lines to appear more likeable. Then, things may revert to their original voiceless harmony.

I’ve enjoyed Mario+Rabbids: Sparks of Hope tremendously. The other parts of the game aside from creative voice direction makes for a wonderful world to get lost in. However, this one sticking point of “More is Better” with voiced lines of dialogue is not always the case.

Sometimes it changes the nature of what was charming and unique in the first place.

What do you think? Are voiced lines given to normally voiceless characters making for better gaming/movie experiences? As always, I love to read your thoughts in the comments below!

***

BREADCRUMBS

I haven’t written about my ongoing college experience since it began. It’s wild to think I’ve sat through college lectures for ten weeks already. The last that I wrote, I had a tempestuous relationship with a professor who called me Bertie (and still does). My impression of this professor was that he was a performer, someone who spoke to the class like an actor reaching the nosebleeds at the Kennedy Center. He’s charismatic, melodramatic at times, and peculiar in a way that means his tastes for music and culture has not evolved over the past three decades.

I was critical of this professor because I thought he was a chauvinist.

Ten weeks into the semester, I find my initial reactions were true, but there was something else going on that I was unaware of. Strangely, I’ve found his classes are the ones I try hardest in.

In trying to pinpoint why, I think there are two important causes for this uptick in effort. The first is that this professor isn’t boring. Loud? Sure. Boisterous and erringly peculiar? Absolutely. But boring? Not in the slightest. This professor has hidden depths when it comes to the material, and even if his musings about how the novellas we’re critiquing in class often fall on ears too young to understand the ramifications of age and tragedy, it’s clear that he is trying to open up worlds that would be left unexplored.

So, yes, he is a beloved professor by just about all his students because of this charisma.

Perhaps most impressive about this professor is something he performs very technically during his lectures. Where most professors lecture with an air of superiority over students, this professor often stops his train of thought to ask a trivia-esque question. These questions can range from anything like, “Who was the philosopher who coined ‘I think, therefore I am’?” and, “What’s the name of Voldemort’s snake again?”. By doing this, the professor wakes up the class. Everyone is attentive, more involved, and voices speak up to answer the obtuse.

Why?

Breadcrumbs.

This professor is laying breadcrumbs so that we’ll all follow along. Inserting a batch of trivia questions every class that are loosely related to the lecture is like a quick game of sudoku or a New York Times Crossword—something to dust off those old neural pathways and bring up morale.

Not only is it a refreshing break in the pacing of a lecture (which are often monotonous and droning), but it feels good. He’s empowering his students. He’s allowing them to feel more confident so that they might answer the larger conceptual questions that are being asked.

Like a Pavlovian trained dog, I find myself salivating for these trivia questions every class. They’re fun, I feel like I’m smarter than I likely am by answering them, and everyone feels connected and heard trying to figure them out.

I’ve been pleasantly surprised after ten weeks with this professor. I’ve learned that even if my first impressions have remained correct in sizing him up, those impressions are not the totality of what is happening.

The more I attend classes, the more I enjoy seeing the 3-Dimensionality of this place. It’s something I didn’t notice a decade ago when I first took college courses.

***

  1. “666” by Jeremy Messersmith
  2. “F*ck It I Love You” by Oh Wonder
  3. “Smoothie” by corook

***

Wishing everyone as well as you can be. You’re not alone out there,

November 5, 2022 0 comments
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| Weekly Post-Eds |

Weekly Post-Ed #45

by Robert Hyma September 14, 2022
written by Robert Hyma

SPARKS OF REDESIGN

And Voila! A new website redesign is here, this time in the guise of Mario+Rabbids Sparks of Hope. It’s the long-awaited sequel to Mario+Rabbids Kingdom Battle, a funny/farcical take on Mario, Princess Peach, Bowser, and the rest. The Mushroom Kingdom is overrun by Rabbids—derpy, bipedal bunny-like creatures with serious sass and pratfall tendencies. In the original strategy game, Mario must team up with a team of Rabbid lookalikes to battle against an interdimensional onslaught of opposing Rabbids that have teamed up with Bowser. Position your team behind walls and barricades, pick the right combination of weapons and abilities, and outmaneuver the opposing team of villains in this turn-by-turn strategy game full of charm.

            Mario+Rabbids Kingdom Battle brought a humorous take to the world of Super Mario Bros. It was a joy to explore all the environments, solve puzzles, find new weapons and abilities to use in battle. I have little doubt that the sequel will push the boundaries of the strategy RPG (including a recent reveal trailer that Rayman, the hero from the world that the Rabbids originate from, will be added later after release) and will be a must-play title by the end of the year.

            Included below is the new logo of the site and artwork behind the Header: a constellation of Rabbid-Mario characters spread across the night sky, including a classic Rabbid wielding a plunger from the Rayman: Raving Rabbids box art on the left-most side of the canvas. Enjoy the gallery below!

            Mario+Rabbids Sparks of Hope launches October 20, 2022 for Nintendo Switch.

***

LIKE, IT’S JUST, LIKE, TOO MANY LIKES?

            Like, I’m sure someone else has tackled the subject of hearing someone speak with a “like” problem before. Like, you know what I mean. Everything is, like, preceded by the word “like” and, like, it becomes so distracting that, like, I don’t even know what’s being said anymore.

            There is a girl in one of my classes who loves the word “like”. Like, she uses it every third or fourth word, rendering her sentences, like, indecipherable. Like, she means well, but, like, I just lose interest and can’t, like, follow what she’s, like, saying.

            And, like, all the more credit to the professor who, like, is patient with her and nods his head until she’s, like, done speaking. It takes a toll to, like, listen to her, though. Like, the professor, like, coaxes her along with grunts and, like, other hurrying phrases like, “Yeah,” and, “Right,” that, like, is a kind of verbal countdown to, like, hurry the f*** up.

            Like, I’ve been trying to figure out how someone, like, can use the word “like”, like, so much. I assume, like, it’s a nervous tick, a placeholder to give more, like, time to find the right words to, like, say.

            “Right. Yeah.”

            And, like, that isn’t the end of it. Then, like, she ends every sentence as a, like, question? So that, like, no one is, like, sure if she’s asking something instead? So, it, like, becomes a series of higher intonations that, like, becomes more annoying?

            Like, you know?

            “Yeah. Right.”

            So, like, I shut down and can’t, like, keep listening to her. I only hear, like, all the “likes”. And soon I get to wondering if, like, there has ever been any other word used in place of, like, “like”? For myself, I, like, sometimes use “umm” instead of “like”. Like, umm, it gives me time to, like, think of what to say next, so, umm, like, it isn’t as, umm, distracting?

            You know?

            And, like, I’m trying to write about this stuff and, umm, like, does any of this work in, like, umm, writing? 

            “Right. Yeah.” 

            Because, like, umm, I’m trying to put together this Weekly Post-Ed and, like, umm, I’m trying to come up with something decent to say? But, like, I’m writing, umm, like, nothing.

            “Right. Yeah.”

            Umm.

            Like, I don’t want to waste anyone’s, umm, time reading this. You know? Umm. This is, like, supposed to be a place to read something slightly, umm, like, humorous? You know? Like, what if someone, like, reads this and, umm, finds it tedious or ANNOYING, like, and not entertaining?

            Like, is that possible?

            You know?

            I don’t know.

            “Yeah. Right.”

            Maybe I should, like, hurry up. Like, why keep going? Umm, what do you think?

            “Yeah. Right. Ok, let’s move on to another opinion,” says my professor cutting the “like” girl off in the middle of her, like, tangent. 

            And it’s, like, the rightest thing he’s done yet for the class?

            You know?

            “Right. Yeah.”

**

            In all seriousness, no writer has done justice to the word “like” since the poet Taylor Mali. Linked below is his poem “Like Lilly Like Wilson” that he performed on HBO’s Def Poetry. It’s still one of my favorite spoken-word poems and definitely worth the listen:

***

SOME GOOD NEWS

            In a double dose of video game news, Nintendo held a fall Direct, and PlayStation held a State of Play in the same day. Both consoles are deep into their lifespans (with the regrettable price increase for the PS5 that took place recently) and so there’s a large delineation with what products are on offer. With Nintendo, game announcements are mostly tailored towards remakes and ports coming to the console, while the PlayStation game catalogue grows more robust with a console still reaching its performance potential.

            Both companies appeal to different fanbases, and the direction of each news conference is proof of that. Nintendo is maintaining its audience towards the end of the Switch’s lifecycle, while PlayStation is further separating itself with graphically impressive, denser story-driven content.

            Here’s a few highlights I’m looking forward to:

MARIO+RABBIDS SPARKS OF HOPE

            A new trailer debuted yesterday, and showing a charming battle aboard a Wiggler Train, something that I didn’t know I wanted! As I stated above, the game looks fantastic and I can’t wait to play it in the next month.

**

TEKKEN 8

            In a shocking reveal, TEKKEN 8 was revealed with a teaser trailer showing off the much-improved graphics from its predecessor, TEKKEN 7 (that launched over 10 years ago, my god!). The trailer features an action-packed bout between Kazuya and Jin, the two centerpieces of the current franchise. The trailer is beautiful and linked below:

**

THE LEGEND OF ZELDA: TEARS OF THE KINGDOM

            Finally! The sequel to The Legend of Zelda: Breath of the Wild received an official title card and logo! Despite a series of delays that made many question if this game was really coming out, it appears the fate of Hyrule will finally be known by the summer of 2023. The trailer was vague on specifics other than a vertical island system that will prove integral to the puzzle mechanics of the world, but a sigh of relief was heard around the internet to finally see some news on the storied franchise.

            Freakin’ finally.

**

GOD OF WAR: RAGNARÖK

            This was my favorite reveal of the day. PlayStation’s most famous god butcher, Kratos, is about to unleash hell on the Nordic gods of Asgard in the sequel to the previous GOD OF WAR. The trailer is fantastic, showing exotic locales interwoven within mythological elements that truly evokes a sense of wonder. I can’t wait to see what’s in store (particularly with that climactic battle teased in the final seconds of the trailer).

            God of War: Ragnarök launches November 11. It cannot come soon enough.

**

            There were many more announcements, but these were the ones I was most excited for. It was a pretty snazzy day for video games, one that hasn’t come for a long time.

            What games are you look forward to? Shout them out in the comments below!

***

  1. “Reality Dreaming” by Strabe
  2. “Okay Okay” by Lights

***

Wishing everyone as well as you can be. You’re not alone out there,

September 14, 2022 0 comments
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