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| Weekly Post-Eds |

Weekly Post-Ed #68

by Robert Hyma May 8, 2024
written by Robert Hyma

THE WEEK AFTER

It’s been 10 days since I graduated Grand Valley State University with a Bachelor’s degree in English Literature. Where I thought the preceding week would feel like a triumph, it’s felt more like the fallout of a relationship. I’ve been walking around in a stupor, going through a mental checklist that no longer exists. What’s the next upcoming class? The next test? There’s nothing there—just a void of who I used to be just a fortnight ago. Being in college has defined my life for the past 18 months. And now…nothing.

I’m not longer ‘Robert Hyma-in-pursuit-of-his-BA.’

Today, I’m ‘Robert Hyma-Ok-I-have-my-BA-now-what?’

The plan was to immediately transition into a tenacious job-hunt the day after graduation, which has happened. I’ve compiled a newly printed resumé, updated LinkedIn, and have set up profiles on Indeed and ZipRecruitor (as well as GVSU’s Handshake networking system) to begin the journey to finding a career.

The problem, as some of you are spotting immediately, is that this process is coming a tad late in the game. Most of my classmates have filled their summer schedules with unpaid internships (modern day indentured servitude—but with a maybe/sorta reward of a resumé bullet point afterwards). Maybe I resisted this path because I’ve had a sorta/kinda career path before resuming college, but I assumed a degree would grant instant entry into the jobs I was not qualified for previously. I just needed a piece of university stationary that said I was now qualified for a more enticing career.

Right?

Yes and no. The path to any career is mysterious, often defined by a mixture of the type of person, the era, the culture, and valued skillset. Still, stupid is stupid, and I may have made life more tedious than it needed to be by focusing on my studies so intensely.

The real trick of college is to have one foot in and out the door: Excelling in coursework while simultaneously leveraging this achievement into the working world.

And it all sounds like a great plan until reality sets in—college students are merely human beings. I’ve often been amazed by my classmates who have worked menially paying part-time jobs, coming into young adulthood and confronting identity with new groups of people, how to date and find love (if at all), combatting a hyper-aware society forever wired into the age of the internet, prone to constant comparison, success in every aspect of life a requirement for happiness, pride, wealth, and then to somehow find the clarity of a career path that begins IMMEDIATELY after being handed a diploma placeholder at Graduation.

In other words, there’s a strange dissonance with everyone graduating college: “I’m an adult now, why am I not successful yet?”

***

GRAD REBOUNDING

I’m finding it difficult to cut the cord of the past 18 months. Perhaps I’m alone, but the adrenaline of graduation has worn off and now I’m facing a new frontier with new landmarks and people with blurred faces. Everything is new, which is both exciting and terrifying, but it doesn’t discount the old. When I think about graduating college and moving on, it feels like trying to find a rebound after going through a breakup. 

I had this discussion with a classmate the day before graduation took place:

ME: “Are you walking this weekend?”

HER: “No. My boyfriend did last year, and we waited two hours to hear his name. And then he walked across the stage in about four seconds. It’s a huge waste of time. I’m not walking. Are you?”

ME: “Yeah. I’ve never walked before.”

HER: “Good luck. I’m ready to be done with this place. I could care less about walking. I’m ready to move on.”

There it is: “I’m ready to move on.” She’s been emotionally done with college for a while. Most seniors in college are. Attending classes, taking exams—it’s all rote and mechanical procedure in the weeks before graduation. Why can’t life just be all the things we’ve been preparing for?

While I understand this logic, I think it’s important to attend a ceremony at the start and end of things. The Olympics has its Opening and Closing Ceremonies, marriage its wedding and divorce proceedings, and college has its convocation and graduation. There’s something necessary in attending the start and close of a journey.

Most of my classmates were packing in a hurry to get on with “living”. But what has the past four years of college been if not a significant growth spurt? In that time, most students start in their teens, age into young adulthood, experience sex and alcohol on a consistent basis, and somehow develop an independence that is (hopefully) means not returning to the way things were before arriving on campus. Why does living take place only after the journey ends when so much living has taken place the entirety of an undergraduate degree? Blame it on age, but I disagree that college is a ceaselessly tiring and punishing gauntlet that must be endured in order to “get on with life”. In the aftermath of graduation, I think the past ten days have been necessary to process what the hell has taken place.

That’s my clouded and congested conclusion at this juncture: I’ve been lost and adrift not as a reflection of my inability to cope and move on to a new era, but as a meditation about the old one. 

This is what it means to move on in a healthy way.

Just, try not to eat meals with serving sizes befitting a roaming buffalo or binge watch the entirety of Netflix’s “for you” category as a way of numbing out. 

It’s better to feel the listlessness in the aftermath of graduation than run from it. The point is to feel all the things you must right now.

Otherwise, it’s a rebound into something else.

Might as well have applied for internships, then.

***

PARTING KNOWLEDGE

Before my final exams, I made a point to ask my professors what advice they would give their younger selves if they could. More specifically, I asked:

“What do you know now that you didn’t when you were younger?”

Here are two noteworthy responses from my professors:

First Professor:

“I once had a therapist that said, ‘It’s like you’re hauling around an extension ladder’. By that, she meant that I was looking far ahead into the future, while reaching way back into my past. If you’ve ever carried an extension ladder before, you know how awkward it is to walk around with. But that’s how it feels to think so much about the future and constantly dig through the past—there’s no pivoting without knocking into something you didn’t need to.

“So, I asked the therapist, ‘What do I do about the ladder?’ and she said, ‘Carry a smaller one.’ Since then, I understood how unimportant it was to worry about the future and the past. None of that defines you. What matters is keeping versatile in the present. That’s where everything is happening anyways. And with a smaller ladder, you can still get up and down when you need to, just with manageable heights. It’s much more useful, I’ve found.”

Second Professor:

“I once took such pride in being introverted, until I realized it was largely an excuse to protect myself. I loved to go off by myself and think, or write, or do whatever, but always at the expense of talking with anyone. As you get older, you find the reasons you do things are not practical so much as practiced. I wanted to be an introvert more than I ever was one. And ever since I gave up on the label, I’ve been much more willing to have conversations with anyone and everyone. It hasn’t left me tired and exhausted but inspired. I have so many more good people in my life because I gave up on the illusion of introversion as an identity.

“So I would say: Rethink what you cling to for identity. Often, it’s just a way of protecting yourself instead of being open to new things and people.”

***

Lastly, if you haven’t checked out the recent playlist from Quarter One of this year, I highly recommend it. There’s something there for everyone. Feel free to list your most noteworthy songs of the past while in the comments below!

Robert Hyma’s Q1 – 2024 Playlist

***

Wishing everyone as well as you can be. You’re not alone out there,

May 8, 2024 0 comments
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| Playlists |

Q1 – 2024 Playlist

by Robert Hyma April 20, 2024
written by Robert Hyma

Q1 2024 ended up being one of those playlists that can change any mood for the better. The first track is “This Time Around” by Beauty Queen, a vibing pulser that starts any drive or walk with cares and worries falling away. “Hush” by The Marías is that droning, feel-good club music that you reach for your best and bassiest headphones to listen to.

Thematically, some gems pad the middle of the playlist, including “She’s Too Good For You” by Audio Book Club and “Hater’s Anthem” by Infinity Song, reflective and critical pieces about pedestal-placed love interests and the rampaging hating ways of haters. Since the end of the playlist coincided with a busy finale to a college semester, a classic angst-ridden guitar ballad “Now I’m Ready to Win” by Tokyo Police Club became a foundational repeat track; all the better to amp up for exams and final projects with.

Rounding out Q1 were a few surprises. Justin Timberlake’s latest album, Everything I Thought It Would Be, is a fantastic listen, but the hard-hitting “Sanctified” ultimately made the cut in terms of replay-ability. The final surprise featured one of my favorite bands from the early 2000s, Shout Out Louds. Filled with nostalgia, “The Comeback – Revisited” is a softer iteration of their original hit song but with the echoing thoughtfulness that comes from experience and reflection. If nothing else, the last track asks what comes next after considering where it all started from.

What better way to think about the first 3 months of 2024 than with a new, shiny playlist to tote around?

Click on the Spotify banner below to give it a listen!

  1. “This Time Around” by Beauty Queen
  2. “Fumari” by Peach Tree Rascals
  3. “Hush” by The Marías
  4. “idwtgtbt” by the booyah! kids
  5. “I Gotta I Gotta” by flowerovlove
  6. “Open Up Wide” by Dizzy
  7. “Best Interests” by Carmanah
  8. “She’s Too Cool for You” by Audio Book Club
  9. “Tightrope” by bennytheghost
  10. “Switch” by Biig Piig
  11. “Karma Tattoo” by Jenny Mayhem
  12. “Paint Your Nails Blue” by Dirty Nice
  13. “Ready to Win” by Tokyo Police Club
  14. “Sanctified (feat. Tobe Nwigwe)” by Justin Timberlake, Tobe Nwigwe
  15. “The Comeback – Revisited” by Shout Out Louds

***

Q1 – 2024 Playlist
April 20, 2024 0 comments
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| Playlists |

Q2 – 2023 Playlist

by Robert Hyma January 2, 2024
written by Robert Hyma

Quarter Two 2023 was lighter, fuller, and just better overall. I had found a serious girlfriend, my first year back in college was coming to a close and I was deeply enjoying my classes. The music was hitting, too. Eight months later, things have changed drastically (the girlfriend isn’t a thing any longer; the classes are still enjoyable), but the music from this particular Playlist I come to more often than all the others.

“Dirt Boy” by Peach Face & Not Charles is the perfect thumping start. Hidden gems like “Little Boxes” by Walk off the Earth and “Thunder in the City” by Future Generations became songs to stop upon when skipping through the sludge of older, macabre playlists. Add to the ear-pleasures the likes of IAMDYNAMITE and Mikaela Davis‘s harp ballad “Other Lover” and the balance of this Q2 playlist hits the highs and lows of a varied 2023.

Not to mention that HONEYMOAN became a playlist all its own in my personal collection; that band is a cacophony of sound and emotionality that strikes to the core of my musical longings. Be sure to check out “Sorry Like You Mean It” from their new album of the same name.

Like much of 2023, Q2 was a huge hill to climb. The results were a much more mundane trickle into Q3, which you can sample here. Funny how a playlist tells so much about the time it was created in our lives, you know?

Click on the big SPOTIFY logo below for the Q2 -2023 Playlist!

  1. “Dirty Boy” by Peach Face, Not Charles
  2. “Everything Goes (Wow)” by BROODS
  3. “Orpheus” by The Beaches
  4. “Still Here” by HONEYMOAN
  5. “Little Boxes” by Walk off the Earth
  6. “Pink Chateau” by In The Valley Below
  7. “Solar Power – Spotify Singles” by Glass Animals
  8. Tell Me What You Want” by Caroline Rose
  9. “Sorry Like You Mean It” by HONEYMOAN
  10. “DAYLIGHT DOOM” by MOTO BANDIT
  11. “Paresthesia” by Wild Ones
  12. “Losing My Mind” by Montaigne
  13. “Thunder In The City” by Future Generations
  14. “Colors” by Anaïs Cardot
  15. “Bloom” by IAMDYNAMITE
  16. “Other Lover” by Mikaela Davis
  17. Sleepwalkin’ – Daydreamin’ Version” by Better Oblivion Community Center, Phoebe Bridgers, Conor Oberst
  18. “Sit Right” by HONEYMOAN
  19. “Not A Go” by foamboy
Robert Hyma’s Q2 – 2023 Playlist
January 2, 2024 0 comments
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| Weekly Post-Eds |

Weekly Post-Ed #50

by Robert Hyma January 5, 2023
written by Robert Hyma

ABOUT THAT POKÉMON ARTWORK…

Let’s get it out of the way quickly: I’ve been away for a while. The reason? I could name about a dozen – petty and not so petty – but the important thing is getting back into it.

One thing I will make clear is that this Weekly Post-Ed is going to be rusty.

I mean it. I haven’t written one in over a month. It’s like a guitarist that hasn’t plucked the strings in a while—those first few notes are going to be all over the place. The F-sharps, and D-flats are likely to tinge the ears something awful–ouch.

Case in point: The Pokemon-inspired artwork above. It’s the logo of Pokémon Scarlet, which isn’t only old news, it’s not even what this Weekly Post-Ed is about. I made it a month ago and never used it. I had a whole list of thoughts about my play-through of Pokémon Scarlet, what I thought worked and didn’t work (including that epileptic inducing frame rate–blek!), but I’m not going to get into all that.

Nope.

I’m including the graphic – something I should have used but didn’t at the time – because its a prime example of how I’ve felt about starting the New Year.

***

A LATE(R) NEW YEAR’S MESSAGE

This Weekly Post-Ed began a week ago, before the New Year, before my deadline of this past Monday came and went with a self-esteemed thud. I had written something reminiscent of all the other New Year’s messages that exist on the internet: Fondly recanting all the things I learned from the past year, my hopes for the future.

Then something strange happened: I stopped writing. For several days.

Oh, it wasn’t out of laziness. I had a deadline, a renewed commitment to updating this website, and the draft was nearly finished. Each morning, I sat at my computer, opened the draft, and thought about the fixes I could make. I figured in a day or two, I would be finished. I would smile knowing this Weekly Post-Ed wouldn’t be perfect, but it would be the start of something.

I just had to type the remaining words.

Only, I didn’t.

Each day it was the same: wake up, sit down, write nothing, rinse, repeat. I was seriously concerned. It’s not that I didn’t want to write this Weekly Post-Ed, I just couldn’t. I felt physically incapable, like I suffered a bout of carpel tunnel and the usual way my fingers and wrist flexed were no longer under my control. There was a numbness, a state of nothing.

By the end of the third day, a thought crept to the surface of my mind, something I didn’t want to admit. Then, I wrote a line in all caps in my draft:

“I JUST WANT TO DO NOTHING.”

This struck me as surprisingly true. Nothing at all? After months of skipping out on writing something serious, I still wanted to do nothing? How much more time did I need to get my act together? It’s not like the rest of the world wasn’t planning something grand for the New Year

That’s when I searched online and that is PRECISELY what I found.

There wasn’t the usual smattering of dream vacations and goal-setting that permeated across social media; it was a message of growing despair. I read messages of hopelessness and directionless-ness. I read about those who had had enough to the constant fight to come up with a better, gleaming version of themselves for the upcoming year.

I read messages of wanting it all to stop.

I couldn’t help but agree.

For the first time in my adult life, I didn’t want to think about how this year would be better than the last. I didn’t care about losing weight or publishing more stories, about finding that hidden hobby that liberated my life of all responsibilities, or finding true love or reconnecting with old friends. Deep down, I wanted to do those things, but even more than that I wanted to stop.

Just stop.

I took a moment to consider why. There were the usual suspects: Cultural stressors like a never-ending fight with variants of Covid, the political landscape looking more like the Land of Mordor, a constant connection to the internet and, as a result, constant advertising. From the uptick of pop psychology coming up with another term for what was wrong with me and my childhood, to the constant selling of lifehacks that will boost my creative output/personal happiness/financial security if only I use these easy tips—

–And now Jeremy Renner is in the ER because of a snowplowing accident??

You know what, I just can’t right now.

Let’s do this first:

***

CELESTE OVERHAUL

Photo by celestegame.com

“It was time for a new look to the website and there’s no better wintry design than the game Celeste from developer Matt Makes Games. Not only is the snowy mountain asthetic of Celeste perfect to ring in the New Year, but the themes of the game resonate deeply with me currently. For those that don’t know, the game stars a girl named Madeline who summits Celeste Mountain in order to deal with her anxiety and depression. She meets many friends along the way, including a dark version of herself that she must confront. It’s a game about facing who we are, what we’re capable of, and through the magical gameplay and music that only video games can juxtapose.

Attached below is the art I made for the background, complete with flying strawberries bobbing around Celeste Mountain in the background. I hope you enjoy the new look!

Drop a comment below with your thoughts on Celeste!“

Sincerely,

WHAT REMAINS OF THIS ORIGINAL WEEKLY POST-ED #50 DRAFT

***

A MORE LATE(R) CONCLUSION

I’ve wrestled with a message for over a week now that this is what I have to show. It’s not much at all. It’s all the angst and disbelieving cries from a world that says of the New Year, “Do more? Really? Well, why don’t you get on your knees and suck my…”

You get it.

We all get it.

So, if you’ll excuse me, I’m not quite ready to write my New Year’s message yet. I’m not even ready to acknowledge the blitz of news from the first five days of 2023 yet.

A Buffalo Bills player collapsed on the field after a tackle??

*Insert brain numbing buzz*

At this point, my message is to exist. Consistently. And to show up.

What more is there considering the circumstances?

***

  1. “Void” by Crystal Glass
  2. “Cobain” by Abhi The Nomad & shane doe
  3. “The Core” by Babe Club

***

Wishing everyone as well as you can be. You’re not alone out there,

Jeremy Renner is really in the ER because of a snowplow accident? 2023…just why?

January 5, 2023 0 comments
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| Essays |

Reunion: EVO 2022

by Robert Hyma August 14, 2022
written by Robert Hyma

PRESS PLAY TO START

Eight years ago, I started watching a tournament called EVO, short for the Evolution Championship Series. It’s the world championships for fighting games held every summer in Las Vegas, Nevada. I didn’t know it then, but EVO 2014 was the return of the Super Smash Bros. series after a 5-year hiatus from the tournament. 

            I sat in the basement of my parent’s house, loosely aware of a website called Twitch and browsed the frontpage for something interesting to watch. I saw footage of two players sitting in front of an old CRT television on a stage with a crowd of spectators watching on from behind. The players were none other than Mango and Mew2King, two of the greatest Super Smash Bros. Melee players of all time. I thought I would return to playing whatever game on Xbox I had loaded up, but I couldn’t turn away from my laptop screen. Here was my favorite game being played at a level I never thought possible. If the automobile instantly made the horse drawn carriage obsolete so, too, did watching Mango and Mew2King play in a set.

Courtesy Evo2kVids

            I thought my Super Smash Bros. Melee skills were adequate, but I was clearly mistaken.

            For the next three days, my eyes were glued to every match being showcased. I saw the greatest Smash Bros. players from around the world wield the likes of Samus, Captain Falcon, Fox McCloud, Marth, Pikachu, and Jigglypuff, moving in ways that seemed impossible. I heard the commentators using foreign phrases like “Wavedashing” and “Edge-guarding” and “Footsies” for the first time, terms that would later become the bedrock of my future tactical approach to playing fighting games.

            What I remembered above all else, however, was that watching this level of play was exhilarating. It felt like watching the Olympics and the greatest athletes in the world were neck and neck in a race to win it all. Except, instead of physical feats, these players wielded handheld controllers from a bygone era, engaged in a mental battle of reading the other, a virtuoso digital chess match played at a millisecond-by-millisecond pace.

            EVO 2014 was something that changed how I saw the world, opening a portal to something so endearing and yet new. Not only was there Super Smash Bros. Melee, but the Marvel vs Capcom 3 Ultimate, Tekken Tag Tournament, and Super Street Fight IV tournaments were just as exhilarating.

            By 1 AM, late into Monday morning when EVO 2014 concluded, I was too awake to sleep. I had seen something euphoric, spellbinding. There was only one thing I could do and that was to tell someone.

            The next day I hung out with a friend that I’ve played Super Smash Bros. with since the original launched on the Nintendo 64 to explain everything I had seen. As we sat down to play, I told him about the Grand Finals set between Mango and Hungrybox, the famous Jigglypuff player who perfected the sleep setup—essentially a maneuver that could guarantee a KO on his opponent from near perfect health. The tension of will or won’t Hungrybox land the setup was enough to make the crowd leap out of their seats. I told my friend about all the hours and struggle these players put into playing, how it was heartbreaking that someone who fought so hard came up just short.

            My friend shrugged as we hit start to play a match and said, “But it kind of sucks. You put all that time into playing a game and what do you get for it? You lose and you’ve just wasted your life on video games.”

            Was that really all it amounted to? Had I just stayed up all night enamored with the excitement of competition? There wasn’t anything more than that?

            I decided not to tell another soul about EVO, about what I had stayed up for three days to watch.

            “…you’ve just wasted your life on video games,” he had said.

            Eight years later, on the eve of EVO 2022, the echo of those words came up again and again. 

**

OUT WITH THE OLD, IN WITH THE NEW

            Since EVO 2014, I spent years of my life watching every tournament associated with fighting games. I devoted weekends to watching Defend the North, Community Effort Orlando, Combo Breaker, Canada Cup, even the weekly Next Level Battle Circuit tourneys held in NYC featuring Team Spooky on the mic, the most celebrated and historied streaming presence in the community.

            As the years passed on, I watched fewer tournaments, but was avidly interested in news from the scene. Prized players arrived and left, some tiring of endless competition, while others levied their reputation as content creators or jobs in the gaming space. This allowed room for new players to grow into their own, and a revolving door of new talent took to the stage. Eventually, the burgeoning of esports that had brought other gaming communities under the influence of corporate sponsorship took hold of the fighting game community. Players adorned in team jerseys and tagged with sponsorship logos represented every gaming peripheral imaginable (headsets, arcade sticks, even energy drinks). These players became the ultimate contenders as dream teams were assembled to win.

            One of the beautiful things about fighting game tournaments is that ANYONE can enter and compete against the world’s best. Often these dream teams didn’t win because of the ever-expanding scene bringing to light a new generation of players who could hold their own.

            Meanwhile, as home console supremacy took hold, arcades in malls and small establishments slowly went out of business. These training grounds for some of the best players in the world closed their doors for good, a relic from the past along with the video rental store.

            It was a tumultuous decade of “out with the old, in with the new”.

            By 2018, EVO had become the biggest fighting game tournament in the world. Each year, the convention center in Las Vegas grew larger and larger, with grand finals of five premier gaming titles reserved for Sunday at an arena nearby. Competitors met center stage to play in front of thousands of spectators, the roars of the crowd likened to the NBA Finals rather than a crowd of gamers gathered on a Sunday to cheer on a pair of players hitting buttons on a gamepad or arcade stick. 

            EVO had also become the premier event for big game announcements from prized publishers like Capcom, Bandai Namco, Arc System Works and more. After the conclusion of each game’s grand finals came a surprise visit from a game developer, usually the director of the series, to introduce the latest character or work-in-progress that would be added as downloadable content in the coming months.

            EVO had become an industry, a capital event. And there was no deterring its upward trajectory.

**

THE DARK BEFORE THE DAWN

            Stop me if you’ve ever heard this before: “Everything was going great…until March of 2020.”

            Due to concerns with the ongoing pandemic, EVO 2020 was slated to be “remote”, an online-only tournament, all to the chagrin of many top players. It was an official EVO, but online play was in a wretched state in 2020. A widely used Netcode architecture led to such random fluctuations in game performance that it was impossible for even top players to play consistent. Playing online wasn’t so much a show of skill but rather of luck—if the Netcode fluctuated during a pivotal moment in the match, anyone could take advantage of a player caught performing a move they didn’t intend. EVO would be a tournament of chance, which was no way to crown the top player in the world.

            Performance issues aside, a second blow finally canceled the tournament completely. One of the former founders of EVO and its then CEO was accused of hazing allegations that spanned over several years towards younger players. In the ensuing weeks, all game publishers had pulled their games from the tournament in protest for his removal.

            EVO 2020 was officially canceled.

            Many wondered if EVO would ever return. And in March of 2021, more doubt was cast on the storied tournament’s revival.

            An announcement that Sony Interactive Entertainment had bought all rights to the premier tournament shocked the fighting game community. Sony, the makers of PlayStation, was feared to have its own agenda when buying a tournament that saw games from a variety of rival publishers, including Microsoft and Nintendo. Would Sony admit Nintendo games into their tournament (Super Smash Bros. Ultimate being at the height of popularity at the time)? Would they admit Killer Instinct, a Microsoft-owned IP and console rival?

            EVO was beginning to feel like a shell of its former glory; a corporate-owned, commodity-run business spectacle.

            And the business side was only half the problem.

            Over the course of the pandemic, the fighting game community had splintered. With no choice but to forgo in-person events for nearly three straight years since the  beginning of the pandemic, the veil of social media anonymity brought out the worst in the community. Many stoked the flames of old arguments about which games were better than others. The rhetoric behind what constitutes healthy shit-talking and what crossed the line to outright harassment nearly brought the community into a civil war, of sorts. Even one of the most prominent streamers and production companies behind many fighting game tournaments, Team Spooky, left the tournament scene behind in NYC because of criticisms constantly levied towards him and his production staff.

            By August of 2022, after an entire year of bad publicity and toxic social discourse, I had long forgotten that EVOwas scheduled to begin in the coming days. When a notification popped up on my phone, I quickly dismissed it. I wasn’t interested. With everything considered, I thought of the words my friend said all those years ago.

            “You put all that time into playing a game and what do you get for it? You lose and you’ve just wasted your life on video games.”

            Maybe he was right. What was the point in spending all those weekends watching fighting game tournaments? I was ready to move on. Maybe I would catch some of EVO in passing, but I wasn’t going to stay and watch this time. 

            I was over it.

            I think many felt this way on the night before EVO 2022.

**

REUNION

            On August 5th, the convention doors opened at the Mandalay Bay Resort and Casino in Las Vegas, the warm rays of the desert sun shone on a new day for fighting game competition. A collective of players, fans, artists, vendors, video game developers, and volunteers showed up in droves, pouring in through the doors to find their weekend badges and settled in to compete in pools.

            Out of curiosity, I turned to the EVO main feed airing on Twitch.tv. I was shocked by the number of people there. 

            COVID safety protocols were in place, and everyone was mandated to wear a mask in the convention center. In the background of the video feed there were countless hugs being shared in the crowd, long lost friends reunited under one roof for the first time in three years. Accounts on social media shared group photos of old training partners, even those from old arcade venues long shut down during the pandemic. Some shed tears, absorbed into the N95 masks or into long embraces on shoulders. It was like watching family members reunited as though they had been separated by some great natural catastrophe. 

            In many ways, it was.

            I didn’t log off. I kept watching, and the familiar sensation of seeing the competition come from everywhere imaginable – France, UK, Pakistan, Japan, Thailand, Mexico, Chili, East Coast, West Coast, Canada…came back as it did before.

            I glanced at the numbers watching the stream. Some 50,000+ were watching in the first hour across the many EVO channels on Twitch.tv

            Exhilaration: it was still there! Quickly, I turned to one of the other channels hosting the start of the Street Fighter V tournament. And it all came rushing back; the familiar smile, rooting for the unknown player to make a splash, to see everyone come together and compete.

**

THE FINEST OF FIGHTERS

            If you’ve never witnessed the collective hype and excitement of a crowd attuned to the second-to-second decisions playing out on a screen between two fighting game characters, there’s nothing quite like it. EVO is famously encapsulated by a video deemed EVO Moment #37 wherein Daigo Umehara’s Ken parries a Super by Justin Wong’s Chun-Lee who is sure to win the match. The parry, even if done casually in Street Fighter III: Third Strike, was a risky maneuver that had to be timed perfectly. The skill and scope required to pull off such a parry during a semifinal set on the biggest tournament stage in the world was nothing short of miraculous at the time.

Courtesy evo2kvids

            So many storylines gave breadth and scope to EVO 2022, rekindling the hype and togetherness of bygone eras like the one shown in EVO Moment #37. From Mortal Kombat 11’s Top 8, which included the dethronement of perhaps the most dominant fighting game player of this generation, SonicFox, and saw the dominance of two Chilian brothers claim first and third place (with a dominant performance by T7G’s ScorpionProcs), to The King of Fighter’s XV Top 8 that included a truly inspiring win from Taiwan’s ZJZ—it was one of the finest 72-hours of fighting games ever seen.

            Most noteworthy was Street Fighter V’s Top 8.

            The bracket was filled with absolute legends of the game including Daigo Umehara, Tokido, MisterCrimson of the EU, gachikun, Justakid, Oil King, a young Japanese starlit named Kawano, and the NYC phenom iDom.

            To set the stage of this grand finals, EVO is an open-bracket, double-elimination tournament that takes place over three days, culminating in a journeyman’s effort to survive to Top 8 on Sunday. The tournament features a breakneck schedule of round robin play that sometimes sees pools played late into the night depending on delays, and the endurance to keep the mind and body healthy through 12+ hours of gaming in a single day. It is a testament to one of the most rigorous tournaments around.

            One of the hardest positions to be in with a double elimination bracket tournament is to be sent to Losers Side. To win the tournament, not only must you go without another loss, but you must win two complete sets in Grand Finals over the Winners Side contestant.

Courtesy Streetfighterleague.com

            iDom began in Losers Side on Sunday night at the Michelob Light Ultra Arena, first playing against another USA favorite, Justakid. iDom plays one character in Street Fighter V (as opposed to multiple players who use specific characters for specific matchups). He uses Laura, the Brazilian Jiu-Jitsu fighter, and believes in sticking to the character that best represents you as a player. Laura is not the strongest character in the game, but iDom uses her in a way that befuddles his opponents. He’s outrageously aggressive, and his ability to make reads on his opponent all but leads to uncanny mistakes from them. It’s suffocating to watch his offensive play.

            No one was ready for the level of performance iDom was about to show the world on the final night of EVO 2022. 

            He first defeated Justakid, then went on to face Daigo Umehara, arguably the greatest fighting game player of all time. At 41, Daigo has been playing competitively for 20+ years, longer than the inception of the EVO tournament. His playstyle is unlike anyone else’s because of the knowledge and expertise that he wields. That iDom, a great player in his own right, had to face Daigo, win or go home, was nothing short of fantastic.

Courtesy evo2kvids

            iDom wins. It isn’t nearly over. He has to face Tokido in the next round of Losers Side, perhaps the second-finest player of his generation. At every turn, the audience is rooting for the US player who represents the home crowd to pull through, but the auditorium knows the odds. To beat Daigo is one thing, but then to match up with Tokido, one right after the other, and win? Unheard of. Yet, iDom prevails 3-0 against the storied Japanese player.

            Meanwhile, the 17-year-old starlit of the Street Fighter V scene in Japan hasn’t lost a game in the tournament. Kawano has just beat gachikun, the former Capcom Cup champion and sent him to Losers Side. He awaits the winner between iDom and gachikun. Somehow, iDom must defeat this next titan of the game as well.

            And iDom does defeat gachikun, perhaps in one of the greatest sets in Street Fighter V history.

Courtesy evo2kvids

            It’s Grand Finals, the final set of Top 8. By this point, iDom has captured the belief of everyone in the arena and watching at home. The way iDom was playing was like watching the greatest athlete of our age dominate in the playoffs. He was a modern-day Michael Jordan willing his team to victory, achieving the unbelievable along the way. And yet, the 17-year-old Kawano has also held his own against the world’s best. It truly was a test of the greatest players in the world that night. 

            At this point, not a soul watching disbelieves in iDom. He is Beowulf, Achilles, the greatest warrior in the world on this night. It was manifest destiny that iDom would win this tournament. 

            iDom won the first set, pushing Kawano to the brink with an easy reset of Grand Finals. There are only three games left to win and he’s crowned EVO champion.

            In the second set, the pace was frantic for both sides. Kawano continued to make small adjustments despite iDom’s brilliance, and he found ways to connect his bread-and-butter combos with Kolin, the icy Secret Society agent character of his choosing. Both kept to character loyalty, a battle of ability versus functionality; and each match was testament to read the other.

            As though following the greatest script ever written for this night, the tournament comes down to the final game, final set, and final match. iDom and Kawano have a quarter health bar each. One mistake means victory for the other. iDom sees his opening and commits to punish Kawano and take the tournament. Glory is his; we all expect it!

            Until iDom misses his opening.

            Kawano recovers and connects with a final bread-and-butter combo.

            iDom loses.

            Collectively, all our hearts broke. iDom’s heart the worst of all; he couldn’t lift himself up from his chair after congratulating Kawano. He had come too far, done the unfathomable, and when he was at the finish line a simple mistake in judgment led to his defeat.

            And the words of my friend echoed in my head as I watched iDom continue sitting there, defeated:

            “…You put all that time into playing a game and what do you get for it? You lose and you’ve just wasted your life on video games.”

**

AND THE WORLD WILL BE A BETTER PLACE

            The lights on the stage floor lit up as the Top 8 of Street Fighter V gathered on stage to be awarded their medals. Top three received gold, custom-painted arcade sticks, a nice touch by tournament organizers. And as each competitor on stage for Street Fighter V was announced, all eyes were on iDom. He wasn’t crying, that anyone could see because his mask was pulled up so tight to his eyeline. Kawano had won, and rightfully—it is never a fluke to win EVO, and props were given to Kawano as the only one capable of surviving the onslaught levied by the tenacious play of iDom.

            To think about all the hours spent training, not just for iDom but all 5045 entrants of EVO 2022 (according to the start.gg bracket stats), the countless matches played against training partners, all the videos watched dissecting matchups and playstyles, the travel to tournaments to train and prepare for the biggest stage in the world…and to come up short, whether in 2nd place or to go 0-2 in pools…

            In a world of thankless competition, was any of it worthwhile then?

            “And in second place,” said the announcer LIJoe, another favorite of the fighting game community, “give it up for iDom!”

            A standing ovation! The applause was deafening as all came to their feet. There is seldom standing ovation for runner-ups, but the play of iDom was that of a champion without the trophy. With a nod, iDom received his second-place medal, not the one he fought so hard for, but for the applause, the affirmation everyone showed that he had done something truly remarkable.

            At that moment, I knew why my friend was wrong all those years ago.

            To spend your life committed to something you truly believe in, no matter what the result, is never going to be a waste. Because it matters. It truly matters in ways that aren’t obviously understood.

            All those years ago, I watched players like Mango and Mew2King light the Super Smash Bros. Melee world on fire with their amazing play at EVO, and I’ve never forgotten how that felt. To think that somewhere out there, someone witnessed the way iDom and Kawano played on a Sunday night in Las Vegas has forever changed their life.

            It means everything.

            When I look back at EVO 2022 and what this past 72-hours meant to all who watched and participated, who showed up at the venue despite the rifts growing within the community; it’s clear that it meant everything to come together again. The hugs, the tears, the acknowledgment of the struggles we all faced during the (still ongoing) pandemic, the periods of isolation and anguish, the petty squabbles and inbred battles—none if it amounted to anything once the doors opened on August 5th.

            Playing games without the promise of success matters.

            Being together matters.

            You matter.

            I won’t be silent this time with regards to what I saw at EVO 2022. Time to spread the word.      

            EVO Tokyo was announced for March of 2023. I’ll be watching. Oh, and if you’re wondering when the next time the community will come back together between now and the next tournament, the answer is simple enough:

            We have always been together.

August 14, 2022 0 comments
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Graphics and Logos

History of Graphics and Logos

by Robert Hyma April 3, 2021
written by Robert Hyma

This page is a history of graphics and logos I’ve both made and used on the website since it began. Most everything has been in reference to something I either love or am looking forward to. Since the look of this website changes often, I’ve posted galleries of previous iterations below. This is sure to be updated with every new overhaul, so feel free to come back again and see what’s new!

First Logos

Pretty simple look, but creating the R was hard to decide on. Eventually, I made some swoops and the R turned out by accident. I was never wild about the Header design because it looks more like signage for a bistro instead of a writer’s website. Still, it was a solid first attempt and I’ve kept some remnants of what I first made that are still in use (like the footer of the site).

I also didn’t quite understand pixel and resolution sizes, as you can tell with the header image.

***

Final Fantasy VII

This was a first attempt at a homage to Final Fantasy VII, and figuring out what this website was going to become. Why make a personal logo as a homage to something else? Because this website represents what I’m into and Final Fantasy VII is one of my favorite games. Ever. And it was a ton of fun to find the font and illustrate.

And…I still struggled with resolution sizes, so it looks MIGHTY blurry.

This one felt right. After this, the website felt ready.

And what better background graphic than the green glow of the Lifestream flowing across the screen?

***

Monster Hunter Rise

The art style of Monster Hunter Rise’s logo was half calligraphy, half font magic. All the layering that went into making the font (including hand-drawing the letters) was complex but very fun to make. Monster Hunter World was a big deal for me when it launched back in 2018 and I was looking forward to the Nintendo Switch sequel. It did not disappoint! Such a great game.

Oh, and the extra graphics were inspired by the Monster Hunter Rise edition of the Nintendo Switch. The Kamura pinwheel was a new addition after the game launched, but I thought it worth adding here.

***

Mortal Kombat

With a new Mortal Kombat movie being released in 2021, and the franchise being one of my favorites since I was a kid, the MK logo was the next to be showcased on the site. Making the MK Dragon into the swoop and tail of the R of the logo was easy enough, but it resulted in the dragon losing some of its ferocity. I can’t stop seeing a seahorse in place of where the iconic dragon once flared its tongue before.

In spirit of the new movie poster, I also attempted a bronze dragon, but had no idea how to replicate metal or 3D textures at the time. So, the result was a very chocolatey looking MK Seadragon Dragon.

Looks tasty, don’t you think? And it was a neat take on the logo in its own way. Reminds me of 90’s pallet cartoons, especially Mortal Kombat: Defenders of the Realm.

The top graphic was a cartoony take on the promotional posters of Sub-Zero and Scorpion from the 2021 movie. The bottom graphic was an added easter egg if anyone opened up the website on a larger monitor. It was just something simple, a torn banner featuring the new and old MK Dragon logos.

***

New Pokémon Snap

One of the most iconic games from Nintendo 64 was Pokémon Snap. With the release of New Pokémon Snap in 2021, it was time for a new overhaul based on one of my favorite game series. Turns out, designing the traditional Pokémon logo with the lettering from one’s name is harder to arrange than it looks. After a few attempts, I landed on something resembling a proper homage. The rest of the logo was quite the challenge. The chalk-like outline of ‘Writes’ was hand-drawn, while the wooden plate background was a lesson in color pigment. Overall, the logo felt chunkier than New Pokémon Snap, but sometimes that’s the nature of having too many letters and spacing it out properly.

The background pattern was hand-made from the faded orange triangle design inside the ‘Writes’ lettering. Adding some navy coloring made the whole thing pop.

The top illustration was inspired by the Nintendo 64 box art from the original Pokémon Snap (The font, the lens, the film strip), while the photos of Pokémon were inserted in the style of New Pokémon Snap‘s box art. So, combining a bit of old with the new.

Fun fact: the Pokémon pictures are cut-outs of my own illustrations, which you can find posted on my Instagram here.

The second illustration was another Easter egg graphic if anyone opened up the website on a larger monitor. The film strip cutouts feature my personal illustrations as well, and a bubble lighting effect just for fun.

***

Guilty Gear Strive

Guilty Gear Strive was the fighting game to play in 2021. The hand-drawn animations, frantic combat system, and a bevy of characters with unique personalities makes it one of the most notable fighters ever. I loved the art style of the newest iteration and overhauled the website to celebrate the game’s launch.

The font is just ‘Impact’ with some triangle additions and hard-erased lines throughout. The original logo for Strive doesn’t have the greyed icon in the background, but I thought adding more flare would make the header pop. And, replacing my R in place of the G in the title was fun to reproduce.

The background image with the symmetrical gears was a decorative take on the art style from the game.

The About Author graphic was a reproduction of the countdown fight screen. Guilty Gear Strive has a hard rock influence behind its art style and trying my hand at making graphics like it was challenging. There are lots of speckled effects throughout and finding the balance of a weather gear that appears calligraphic was fun.

***

Phantasy Star Online 2

As I mentioned in a Weekly Post-Ed, I can’t tell you how many hours I poured into Phantasy Star Online Ep. I and II. It was my first exposure to loot-grinding and there was no better game than Sega’s mega hit back in 2002. Searching for Red Boxes dropped from enemies in tight corridor levels was the thrill, but so was this strange, futuristic world that needed saving from every subclass. The combat was repetitive but fulfilling once levels were gained and new abilities unlocked. Maybe some would have considered playing hundreds of hours of a video game a waste of precious time, but I am still in love with the series all these years later.

The logo for Phantasy Star Online 2 has always been a favorite of mine, and with the release of Phantasy Star Online 2: New Genesis in 2021, it was an obvious choice to redesign my website. The main logo is directly from PSO2. This was one of my earliest logo attempts, so I wasn’t aware of the font, so I hand-drew everything you see. Replacing the red and opaque 2 with my signature R was a nod to the series, and in all I think the logo looks sharp.

The graphic behind my Author Photo was the original background remade from PSO2, while the background to the website was a chart of the colorful array of spells and status effects to cast as each character in the game. The colorful yellow, orange, and light blue symbols cast magic, while the green symbols are healing items/spells. The imagery is distinctive and made for a colorful background. In all, one of my favorite sets of graphics made to date!

***

Metroid Prime

With the launch of Metroid Dread, I thought it prudent to use one of my first successful 3D ventures into logo making, a take on the original Metroid Prime for the Gamecube. Not only was it the first game where Samus roamed the terrain of a planet in three dimensions, but it was also one of my favorite video game logos of all time. It opened up the series in a way that breathed life into the lore of Metroid and who Samus was to a new adience. Along with the original Super Smash Bros. series, the game helped cement the Metroid series as a staple in the Nintendo catalogue.

The logo itself was interesting to recreate. The original used much sharper colors, so I opted for a more weathered Morph Ball-look, complete with textures, something I hadn’t attempted before. Since this was one of the first logos I made, I can see some sloppy work on the font, but it doesn’t detract from the logo in the background, which included a reconfiguring of the famous Screw Attack icon into the trademark R logo of my website. In all, this is still one of my favorite finished logos despite being in the early processes of figuring out how to make them.

The About Author illustration paid homage to Metroid Dread with a nefarious E.M.M.I. robot ready to strike my picture, just as in the box art for the game. It was drawn with a 2D-flat look, which I think made the whole thing pop. It’s also missing a left leg, which was sloppy, and in hindsight I should have finished the illustration, but I also liked the mystery of why an entire leg was missing; perhaps it was rising up to attack after Samus had dismantled it?

The Background Image consists of two Morph Ball designs with more flat coloring, including the original on the right (from Super Metroid) and one of the new designs on the left (from Metroid Fusion).

***

Saturday Night Live

This was the first non-video game theme design for the website. It came at a time when a new Covid (omicron) was discovered and spreading quickly and the season was transitioning to winter, the world a little grayer and colder. It felt like a time to laugh and there is not better source of laughter on a weekly basis than Saturday Night Live. The 2021-2022 season has been very strong (especially with the addition of the comedy trio Do Not Destroy featured every week) and worth the watch.

The logo was a variation on the modern blue/black/white look complete with scuffed paint lines throughout the font. SNL often uses photographs of New York City as backdrops, which are lovely, but not very functional in a logo, so I incorporated a flat-style look to the Chrysler Building to match the font, which worked out pretty well.

The background graphics used older SNL stylings from the mid-2000 run and older, and I kept the color scheme of blue/black/white throughout. This theming felt like winter, albeit a bright and warm one, and it was a perfect addition for the holiday season.

***

Mario Galaxy 2

I chose Mario Galaxy 2 as the theme to start the New Year in 2022. It was around the launch of the James Webb Telescope (that successfully opened its arrays and is being calibrated as this is written) and I kept thinking about the universe and how wondrous it is. Funny enough, that’s how I felt playing the Mario Galaxy Series, a game that took the sandbox model of 3D Mario titles and introduced the gravity-induced planetoids set in space. If the concept wasn’t wild enough, the game delivered on its score, which is what I based the other graphics on while making them.

I’m amazed by how much detail goes into 3D logos. Truly, video game logos have the most character and thought behind them. Since Mario logos use the same font for each title (besides the Mario sports titles), finding new variations to put together the lettering is much like developing a new Mario game: to take a character that’s familiar and that everyone loves, but find a new way of presenting him.

My variation of the main logo was arduous at times (I was lost with the layering and shading effects). Making the ‘R‘ 3D with ridges and shadow effects was a test in visualizing how light produces edges in 3D objects. In all, the logo turned out great and I enjoyed making it (yes, for nearly 10 straight hours). The Luma at the top appears to be a little sunburnt compared to the original, but I think it gives my rendition a little backstory–my Luma tried tanning and it didn’t go well!

The Mario Galaxy Soundtrack that was released alongside the first game and had some of the best art from the series. I chose this as the background to my Author Image. The above image is my rendition of the printed art on the physical CD that was available to Club Nintendo members in Europe and Japan, and I’ve always loved how simple and colorful it is.

This mirrored graphic, which was the background of my website, was the silhouetted cover of Mario and Yoshi from the Mario Galaxy 2 Soundtrack. I added some tiny effects, made the stars and galaxies a bit more pronounced, and so illustrated a faithful rendition of the original artwork. In all, this was the most detailed my website ever looked and set a precedent going forward!

***

Kirby Star Allies

Has there ever been a more satisfying Kirby beat ’em up game than Kirby Star Allies? The game is beautiful, packed with a roster of all-star allies from previous Kirby games, and the music is so damn good. It was so good that I make it a yearly play-through just to experiment with different combinations of characters and combo systems. Kirby Star Allies is one of those games that was, perhaps, unintentionally deep in terms of gameplay potential. Plus, it was packed with so much content after launch that it became the seminal game to own on Nintendo Switch for a while (Legend of Zelda: Breath of the Wild and Super Smash Bros. Ultimate notwithstanding).

If not for the gameplay, then the graphics and imagery of Kirby Star Allies sticks out as something eye-popping and catchy. Menus are filled with 2D backgrounds with psychedelic color pallets, while the main logo for the game has a shimmering 3D effect that you can’t help but want to check out what Kirby Star Allies is all about.

I think my rendition of the logo was pretty faithful, even if having to customize the font because I never discovered what was being used as a stencil. This was also a great lesson in how shading gives 3D objects depth and roundness (such as letters and even the crystal flourishes in the background of the logo)–much like the pink balloon itself. And no logo is complete without the hidden R of this website conspicuously placed in one of the stars, just a small marker for fun.

This header background was the most fun I’ve had illustrating for the website. I had this idea to have all the icons for Kirby’s power-ups trail behind the Warp Star as he zipped across the cosmos. The stars and particle effects made it all shine and this is still one of my favorite things I’ve made for the website to date.

This illustration was a 2D remake of the poster art that showcased all the Dream Friends from the game. Sadly, I never used it as intended since I went through a redesign of my website at the time, but this image would have slotted behind the About Author section with my headshot square in the middle. I ended up using the Dream Friends as a background to the website, but it never felt as front-and-center as it should have been. It lives on in this collection, so I suppose that’s something!

***

Bioshock Infinite

Bioshock Infinite was the game that epitomized great video game storytelling when it launched in 2013. The dystopian world that had existed under the sea in the previous two Bioshock titles was taken to a city in the skies, Columbia. A city stuck in time – in metaphysical ways, too – the setting was riddled in classical American propaganda–a vessel (quite literally) of American ingenuity and tradition. The patrons of the city idolized the inventor of the flying engines propelling the city above the sludge of the surface world. This founder was their God, now, and he would be the savior and ultimate demise of our hero answering a mysterious message to “save the girl”.

Could there have been a better website redesign in time for the summer holidays when American exceptionalism runs rampant with the 4th of the July? The game is a sprawling epic of what it means to truly take hold of the American dream and the diverging paths of our destiny. Plus, the logo is one of the most memorable and haunting emblems in gaming history, which was impossible to resist making my own version of. The metal plate was an exercise in texturing, while the small grooved teeth of the border presented shadowing conundrums that turned out fine for a first try. What proved most difficult was the blending of paints on the face of the main plate which had to appear layered and weathered. It’s simple in theory, but matching the colors proved difficult to find gradients for should one layer rub away.

An American patriotic theme ought to have an American flag. Naturally, in the world of Bioshock Infinite, that flag should be in tatters in front of the menacing eye of the Songbird. The image on top was the background image, and below is the background without the flag. As an Easter egg, the Songbird is watching the falling Elizabeth and Booker Dewitt from afar.

***

More To Come!

April 3, 2021 0 comments
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